THE CLOCKWORK CABINET

yash mishra/ meowshra

The Word Mill · room 08 of 11

FLIPPED

Bored? I made a little word game.

FLIPPED is a timed word-combination puzzle game inspired by the Times of India Flipped puzzle — a 60-second challenge with Daily, Classic and Archive modes, statistics, and a proper how-to-play experience.

It is 100% free, playable at flipped.website, and open-source.

the shell — modes and the 60-second challenge

dailyone puzzle a day
classicopen practice
archivereplay past dailies
0:60the round timer

the game's shell and structure — the exact rules live in its how-to-play page; play the real thing at flipped.website

The actual problem

Word puzzles usually come wrapped in ads, accounts and paywalls. The idea was to rebuild the feeling of the newspaper puzzle as a clean, fast web game: one mechanic, one timer, no friction.

The engineering constraint was to make a daily puzzle feel trustworthy — the same challenge for everyone on the same day, an archive you can return to, and statistics that reflect real play rather than a session variable.

The exploded machine

The game is organised around the 60-second challenge: two clue tiles drive the word-combination mechanic while a letter grid feeds the tray, and every round ends with a result worth recording.

  1. Clue spindles — two clue tiles

    The word-combination mechanic is driven by two clue words per round.
  2. Flip mechanism — tiles turn on entry

    Tiles flip into place as the round starts — the reveal is part of the tension.
  3. Grid tray — letters feed the attempt

    A letter grid drops into the tray; combinations are tried against the clock.
  4. Timer — the 60-second challenge

    Every round is a sprint: one minute on the clock, then the result is recorded.
  5. Archive & statistics ledger — daily, classic, replay

    The daily challenge is date-driven and archived; Classic is open practice; statistics persist across sessions.

Daily, Classic and Archive modes share one rules engine — the daily challenge is date-driven, Classic is open practice, and the Archive replays past dailies.

Statistics persist across sessions, and a dedicated How-to-Play page teaches the mechanic before the first timed round.

Engineering decisions

One rules engine, three modes

Daily, Classic and Archive are configurations of the same engine — the daily challenge cannot drift from Classic's rules because they are the same code path.

A real archive

Past dailies stay replayable, which makes the daily challenge worth returning to rather than a one-shot.

How-to-play as a first-class page

A 60-second puzzle with unexplained rules loses players mid-timer; the mechanic gets its own teaching surface before the clock starts.

Proof — verified results

Challenge
60-second word-combination roundsrepo
Modes
Daily · Classic · Archiveverified live
Also ships
Statistics · How-to-Playverified live
Access
100% free · flipped.websiteverified live
Live instances
flipped-sepia.vercel.app · www.flipped.websiteverified live
Repository
github.com/yash-mishraa/flipped (TypeScript)repo

every number here carries its source — my resume's figures and the synthetic-fixture results are marked for what they are